■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■

MEGA MAN: ROCK FORCE

■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■


STORY
----------------------------------------

It was the year 20XX and Earth had finally achieved
an extended period of peace. Wily had seemingly vanished,
permitting the world to once again focus on other matters:
science, progress, and the ever growing relationship
between humans and robots. However, Mega Man, now wary
of true everlasting piece, recruited eight willing robot
masters and began training them; if evil should dare
arise, his team, the Rock Force, would be there to stop it.

To aid Mega Man's coaching, Dr. Light created an
assitant for Mega Man, Justice Man. This robot, despite
being its own entity, matched Mega Man's physical
capabilities and was programmed with a similar sense
of justice. Mega Man grew to call Justice Man brother
and the two became inseperable over the course of
the Rock Force's development.

One day, while the Rock Force was busy training, a
mysterious energy surge occured at a nearby
hydroelectric facility, corrupting many of the robots
working there. These robots immediately began antagonizing
the human workers, prompting Mega Man and Justice Man
to intervene. Mega Man, feeling his team was not yet
ready for the task, instructed his team to stay behind
while he and Justice Man handled the situation.

When Mega Man and Justice Man arrived, they discovered
that the human workers had evacuated the plant safely.
Believing all the hostile robots to be neutralized,
Justice Man was about to sound the all clear, until
a rogue Robot Master, Shock Man, attacked him from
behind. With Justice Man damaged and incapacitated,
Mega Man had to subdue the robot alone. Thankfully,
he was successful, but Justice Man had been damaged
in an unusual manner.

While the robots at the plant were being repaired and
reconditioned to continue work, Dr. Light worked
tirelessly on restoring Justice Man. Unfortunately,
while Justice Man's bodily functions were not irreparably
damaged, his mental matrix had been permanently altered.
Dr. Light could not yet surmise how this would affect
him, but advised Mega Man to keep an eye open.

Six months later, another incident occured, even more
curious than the last. This time, eight Robot Masters
were rallying against their creators, chasing humans
away from their territories and refusing to work.
Mega Man, feeling his team had finally completed its
training, sent the Rock Force out to capture these
rebels and unravel their mysterious behavior. However,
once Justice Man and the rest of the team had been sent
away, communications were lost. When none from his
team updated his progress, Mega Man knew he had to
investigate the matter for himself and rescue his
friends, which he assumed were being held against their
will. Thus began Mega Man's quest to defeat eight 
of the world's most mysterious robot masters.


DEFAULT KEYBOARD CONFIGURATION
----------------------------------------


Controls:

Right-Right
Up-Up
Left-Left
Down-Down
Z-Jump/Advance Text
X-Shoot
C-Slide
Enter-Pause/Weapons Menu/Select Option
A-Weapon Swap Left
S-Weapon Swap Right
Down + Jump-Slide

Controls can be changed in the options menu.


Extra Functions:

Esc-Quit Game
F4-Toggle Fullscreen Mode
*F5-Quick Save
F6-Load Quick Save (Press F6 any time after the game has loaded.)
F9-Take Screenshot

*Quick Save acts much like a Save State in an emulator.
However, only one Quick Save can be used at a time. If
F5 is pressed, it will overwrite any existing Quick Save
file with a new one. Loading a Quick Save may prevent
music from playing on a particular screen or level, however,
this problem will usually correct itself as you continue
playing.


Audio and Video:

Music Volume - Changes the volume of the game's music.
SFX Volume - Changes the volume of the game's sound effects.
Vsync Mode - Will synchronize the game with the monitor's refresh frequency to reduce
	screen tearing.


Difficulty Settings:

Stage Difficulty - Controls the difficulty of the stages and midbosses.
Boss Difficulty - Controls the difficulty of the stage bosses.
Lives - Determines the number of lives a player receives at the start 
	of the game or after a Game Over. It can be set to "Infinite" 
	to prevent Game Overs.
Spike Damage - Controls how spikes will affect Mega Man.
	MM1 - Mega Man will be vulnerable to spikes even while recovering.
	MM2 - Mega Man will briefly be able to navigate spikes when recovering.
	Half - 14 hit points will be taken off Mega Man's health upon contact with spike.
	Quarter - 7 hit points will be taken off Mega Man's health upon contact with spike.
Enemy Damage - Determines how much damage enemies inflict on Mega Man. This will not affect spike
	damage.
	Half - Enemies will inflict half the normal damage upon Mega Man.
	Normal - Enemies will inflict the normal amount of damage upon Mega Man.
	Double - Enemies will inflict double the normal damage upon Mega Man.
	Death - Enemies will destroy Mega Man on contact.
Damage Recoil - Controls the distance Mega Man is knocked back when struck.
Weapon Strength - Controls the power of Mega Man's weapons.
	Half - Enemies will take twice as many shots to destroy.
	Normal - This is the default amount of shots it takes to destroy enemies.
	Double - Enemies will take half as many shots to be destroyed.
Checkpoints - Determines the number of checkpoints in each stage. The intro stage will not
	have more than two checkpoints, due to its length.
Recovery Time - Controls the amount of time Mega Man is invincible after being damaged.
	None - Mega Man will have no invincibility frames after being struck.
	Normal - Offers Mega Man about a second of invincibility.
	Double - Offers Mega Man twice the normal invincibility time.
	Triple - Offers Mega Man triple the normal invincibility time.


Additional Options:

Healing Effect - Alters the in-game healing effect.
	Pause - Causes the action in-game to pause while the health or weapon bar replenishes.
	Instant - Health and weapon energy replenishes instantly when items are collected.
Slide Strength - Determines the length and speed of Mega Man's slide ability.
Game Priority - Changes the processing priority of the game. A higher priority means a computer will allocate more resources to running the game than other computer processes; typically, a higher setting will cause the game to run more smoothly.


WARNING
----------------------------------------

All Mega Man characters in this game are the copyrighted
property of Capcom. This is a fan made game and is therefore
not affiliated with Capcom and should not be sold. By using
this software, you agree that neither the software's creator
nor Capcom is reponsible for any damages that may result
from its use.

Some elements in this game feature flashing imagery. Play
at your own discretion.

SYSTEM REQUIREMENTS
----------------------------------------

Operating system: Windows XP/Vista/7/8
Memory Cost: 250 MB

CREDITS
----------------------------------------
Developed  by  GoldwaterDLS


Planner
-------
GoldwaterDLS


New  Character  Designs
-----------------------
GoldwaterDLS


Established  Character  Designers
---------------------------------
Mega  Man  -  Inafking
Dr.  Light  -  Inafking
Roll  -  Inafking
Cut  Man  -  Inafking
Elec  Man  -  Inafking
Fire  Man  -  Inafking
Bomb  Man  -  Inafking
Knight  Man  -  Daniel  Vallee
Dive  Man  -  Suguru  Nakayama
Tornado  Man  -  Yoshitaka  Hatakeyama
Nitro  Man  -  Yuta  Watanabe


Sprite  and  Bitmap  Artist
---------------------------
GoldwaterDLS


Established  Mega  Man  Sprites
-------------------------------
Capcom


Ripped  Mega  Man  Sprites
--------------------------
Sprites  INC.


8bit  Astro  Zombieg  Sprite
----------------------------
Rockman  7  FC


Background  Designer
--------------------
GoldwaterDLS


Story
-----
GoldwaterDLS


Story  Editing
--------------
GoldwaterDLS
Mick  Galbani
Thanatos  Zero


Mega  Man  2  Font
------------------
Caterkiller


Game  Maker  Software
---------------------
Yo-Yo  Games


Programmer
----------
GoldwaterDLS


Ripped  Mega  Man  Sounds
-------------------------
The  Mega  Man  Network


Custom  Mega  Man  Sounds
-------------------------
GoldwaterDLS


Game  Maker  Sound  Extension
-----------------------------
MoaCube  and  Marius  Utheim


Established  Music
------------------
Capcom


Custom  Music
-------------
Kevvviiinnn
GoldwaterDLS


Super  Testers
--------------
Mick  Galbani
spd12
Soulephant


Beta  Testers
-------------
BabyDollFox
spd12
Zimeta
Ratscout
RoahmMythril
Nomad3345
Bleeb
Congo
Mostlovedchild
Mistytang


Helpful  Feedback
-----------------
Mick  Galbani
spd12
Soulephant
RodrigoT
SuperMetalSonic360
Pharaohshot
IanMasse
Vile
Breakfast
Joseph  Collins
RoahmMythril
hunterdynamo
doicm
Shiro12Burai
RedBlupi
sigma62
Thanatos  Zero
CHAOS  FANTAZY
Zan
NeoKurow
CHAWLZ
Rockman
TheSkipper1995
Linkshot
Cherrykorock
Shinryuu82
Chengkitsun5


Video  Coverage
---------------
RoahmMythril
Shinryuu82
SuperMetalSonic360
Mick  Galbani
Soulephant
chengkistun5
EtsamaruTsubaki
Raocow
NeoPharmazz
Darksydex
Rockman
AlNaphisChalem
Peter  Afro
Jacob7812
Scorcher0007
BaussCucco
Linkshot
Allahweh
Insectduel
TheGrimLordBStone


Special  Thanks
---------------
Mick  Galbani
spd12
Soulephant
One  Eyed  Parrot
Hippo  Man
xshortguy
RoahmMythril
NO  Body  the  Dragon
Nishi
Shaw

■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
